![]() ![]() ![]() I still can’t play the original Dead Space for more than half an hour without getting too scared, yet if the rest of the game is anything like the footage they showed then I could probably get to the end of Dead Space 3 without even jumping. Admittedly, I didn’t find myself impressed with Dead Space 3 horror is difficult to pull off with just one player, let alone two, but this series is one of the few to manage it. Additionally, the co-op is drop in/drop out, which means you aren’t tied in for the long haul if you don’t want to be. ![]() The game that kicked off the proceedings was the latest in the prolific horror franchise Dead Space, which now touts a new co-operative mode that allows John Carver to join the reluctant hero Isaac Clarke as they crash-land onto a planet that may be the cause of all this necromorph nonsense. However, with the advent of DLC and systems like Autolog, you can prolong the experience for many months after the game’s original release, and this is something EA are keen to capitalise on. John Riccitiello stepped out and told us all that several years ago, “the game you bought was the game you got”, and once the experience was over that was it. Soon, the lights began to dim, names of upcoming titles were flashed, and the event was underway. They may be one of the biggest publishers around, but they’re also not one for surprises since the launch of Dead Space and Mirror’s Edge, they’ve gone back to concentrating on franchises rather than attempting anything new, and I expected this conference to be no different. Will co-op provide the same level of fear?Īfter witnessing new concepts, fresh takes on old franchises, my writing idols and an impromptu performance from Usher at the Microsoft conference, I was looking forward to a more straight-faced presentation from EA. ![]()
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